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Direction of rotation when using Quaternion.Slerp

Given two quaternions how can you find the direction(right or left)an object would rotate when using Quaternion.Slerp?

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Audiosurf style audio analysis (unity 3.5)

I want to be able to analyze music before actually playing it similarly to what the game Audiosurf does. This is necessary in order to build levels and such based on the music data. To my knowledge...

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